What are the requirements for in-combat masturbation? I got it once but I don't know how to get it again.
Based on the code you need atleast masturbate lvl 1 and be aroused. Then if your desires are high enough there is a random chance that you will start masturbation.hi how can we make Karryn masturbate in battle ? i do it once but i don't understand how it work
This is not a clean version, sorry. I've made changes, but I can't remember what those changes are. If you run into some weird stuff let me know and I can maybe try to fix it.This is kind of a weird ask all things considered but would anyone happen to have a copy of the old 0.6n2 version I could have? That's the latest version Mr. Chainchair's mod is said to work with and the MEGA download from when it was new appears to no longer be working. Thanks in advance!
Using accessories that raise the requirements for enemies to initiate sex with Karryn helps. Boost your desires, except for cock (bring that lower), and you'll have a small window before they jump her to initiate masturbation.hi how can we make Karryn masturbate in battle ? i do it once but i don't understand how it work
It's true but the whole sadism part is pretty cool too. Kicking them in the balls and bulling them. I hope they expand itIt's a bit irritating that this game gives the illusion of a "clean" run being possible. You put points into non-sex combat edicts and everything seems fine, but then sadism ramps up and you slowly build up sex passives and you get all the combat problems that pleasure brings. All it takes is one defeat battle to get laden with enough desire passives to cripple the build you were attempting.
Don't get me wrong. Sex combat and the passives are awesome (and probably the actual reason to play the game) but it's kind of a bummer that about a third or more of Karryn's personal/training edicts are inevitably a waste.
Idk, maybe I'm doing it horribly wrong. Is there a way to reduce sadism level?
i unpacked the game and edited the art files using photoshophow were you able to change the skin color of the prisoners??
Um, could you give a more detailed walkthrough of how to implement this in the game? I would really like for enemies to have more ejstock. Also, could you describe more what it actually does?RemtairyEnemy.js
edit: Also, here's my (beta) version of the updateEjaculation function I wrote;
Just plug that into RemtairyEnemy.js and add the call to it from the Game_Enemy.prototype.onBattleStart function in the same file. I *think* it works, but I haven't gotten any of the enemies to 25+ yet to be sure. One could probably reduce those numbers just to make sure, but I haven't yet.JavaScript:Game_Enemy.prototype.updateEjaculation = function() { let count = this._ejaculationCount; let min = this.enemy().dataEjaculationAmt + count; let range = this.enemy().dataEjaculationRange; let stock = this.enemy().dataEjaculationStock; if(count > 0) stock++; if(count > 24) stock++; if(count > 99) stock++; this._ejaculationVolume = Math.max(Math.randomInt(range) + min, 10); this._ejaculationStock = Math.max(stock, 1); };
Thank you i found it do i change something in that line ???Search my mod for Game_Troop.prototype.receptionistBattle_validVisitorId
I would recommend looking at the actual information about the updates before making assumptions like that going forward, because we knew from the start that 0.7 wasn't going to continue the story and would instead focus on finishing up the missing content from floors 2 and 3 and updating gameplay systems.a little question which is something I don't understand. the game ends after defeating the lizard boss of the third level, but with this update I was expecting level 4, now the question, does the game end like this or is there some other version where to go on?
Did you even read the pop up after you defeated the 3 level boss and came out of the officea little question which is something I don't understand. the game ends after defeating the lizard boss of the third level, but with this update I was expecting level 4, now the question, does the game end like this or is there some other version where to go on?
I would recommend looking at the actual information about the updates before making assumptions like that going forward, because we knew from the start that 0.7 wasn't going to continue the story and would instead focus on finishing up the missing content from floors 2 and 3 and updating gameplay systems.
I read the changelogs and what it says at the end, I just didn't know it ended like this and I had a doubt.Did you even read the pop up after you defeated the 3 level boss and came out of the office
Is it safe for me to assume, that you're playing clean game? If so, did you use the old save/shared by somebody else or started a new one and do you use latest version?Now that i think about it yea, i have the samr issue, even thought i have more than enough desire
Um, could you give a more detailed walkthrough of how to implement this in the game? I would really like for enemies to have more ejstock. Also, could you describe more what it actually does?
Game_Enemy.prototype.onBattleStart = function() {
Remtairy.Enemy.Game_Enemy_onBattleStart.call(this);
this.recoverAll();
this.recoverAll();
this.setupSexToys();
this.hornyPrefixEffect();
this.angryPrefixEffect();
this.updateEjaculation();
};
Game_Enemy.prototype.updateEjaculation = function() {
let min = this.enemy().dataEjaculationAmt;
let range = this.enemy().dataEjaculationRange;
let stock = this.enemy().dataEjaculationStock;
this._ejaculationVolume = Math.max(Math.randomInt(range) + min + YOUR_VOLUME_VALUE_HERE, 10);
this._ejaculationStock = stock + YOUR_STOCK_VALUE_HERE;
};
Game_Enemy.prototype.setupEjaculation = function() {
this._ejaculationCount = 0;
let ejStock = Math.floor(this.enemy().dataEjaculationStock);
if(this.enemy().dataEjaculationStock > 1 && this.enemy().dataEjaculationStock < 2) {
if(Math.random() < this.enemy().dataEjaculationStock - 1)
ejStock++;
}
else if(this.enemy().dataEjaculationStock > 2 && this.enemy().dataEjaculationStock < 3) {
if(Math.random() < this.enemy().dataEjaculationStock - 2)
ejStock++;
}
// adding these statements, you can do your own math if you want
if(Karryn.slutLvl > 50)
ejStock++;
if(Karryn.slutLvl > 100)
ejStock++;
if(Karryn.slutLvl > 200)
ejStock++;
this._ejaculationStock = ejStock;
let min = this.enemy().dataEjaculationAmt;
let range = this.enemy().dataEjaculationRange;
this._ejaculationVolume = Math.max(Math.randomInt(range) + min, 0) * ejStock; //also adding ejStock as a multiplier to the amount here in the end, so they don't run out of juice in the tank
};
so you are telling me i can drown karryn in cumI wish. I can't really get it to work properly. Basically, my idea was to use this._ejaculationCount (which I assume is just a count on how many times that particular enemy has cum) at the beginning of the battle to increase the volume and stock of that particular enemy. It doesn't appear to carry over, however. This could depend on how enemies are spawned and respawned, in that every time you defeat an enemy it's effectively "despawned" and if another enemy is spawned with the same name that's technically an entirely new enemy. That's my current theory anyway, and that's why it doesn't work unless you lose over and over again.
In order to make this function properly I'd have to create a separate variable that ties into the data on a higher level, and not on a temporary variable that only seems to stick around until that enemy is defeated. I've yet to get it to work properly, however.
If you just want to permanently increase how much stock/volume each enemy has, however, that's not super hard to do. Step by step;
1. Open up RemtairyEnemy.js
2. Go to row ~140 and find the function Game_Enemy.prototype.onBattleStart. Add a call to another function at the end, so it should look like this:
3. Now create a new function anywhere in the file (I prefer to add it next to setupEjaculation around row ~250, but anywhere is fine):JavaScript:Game_Enemy.prototype.onBattleStart = function() { Remtairy.Enemy.Game_Enemy_onBattleStart.call(this); this.recoverAll(); this.recoverAll(); this.setupSexToys(); this.hornyPrefixEffect(); this.angryPrefixEffect(); this.updateEjaculation(); };
Simply add the value for volume (total ml of cum in the tank) and stock (# of times they can cum) that you prefer. It'll be added on top of whatever their default values are.JavaScript:Game_Enemy.prototype.updateEjaculation = function() { let min = this.enemy().dataEjaculationAmt + count; let range = this.enemy().dataEjaculationRange; let stock = this.enemy().dataEjaculationStock; this._ejaculationVolume = Math.max(Math.randomInt(range) + min + YOUR_VOLUME_VALUE_HERE, 10); this._ejaculationStock = stock + YOUR_STOCK_VALUE_HERE; };
Well it's certainly possible, I haven't tested it properly though.so you are telling me i can drown karryn in cum